Learn about the interesting full-stack development projects our team worked on during this quarter.
Full-Stack Development Using React: Developers’ Quarterly Study
22 Sep 2022
22 Sep 2022
18 Apr 2017
If you're anything like me, you've spent several hours of your life scrolling through Medium articles. From think pieces to bold proclamations, to tear downs of other Medium articles, the network is home to some amazing (and not so amazing) content. But every once in a while you come across a piece so well-composed, engaging, and informative that you have to share it and get others opinions on it as well. For me this month, that was this article from Issara Willenskomer on motion-based UX design.
In it, Willenskomer breaks down how motion supports usability, then dives into 12 individual principles, like transformation (a circle evolving into a square, for example), and overlay (a foreground object sliding over a background object) to name a few. Each principle has detailed descriptions, along with gifs to demonstrate the motion on a website or app.
If you're a designer, you might not agree with all of the principles described in this piece. But odds are, you'll find a bit of inspiration and may want to bookmark this one for later. The next time you're thinking on movement for a new design, try giving this another read through.
What are your thoughts on the 12 motion principles described above? Leave a comment and let us know!
25 Aug 2016
A great article asking designers to not shy away from asking questions that will help clients get to the core of their needs and allow designers to provide valuable solutions.
Watching our designers at Planet Argon work, I've been lucky enough to be first-hand witness to what this article outlines any designer can do for clients. Watching them listen to client and project needs and thoughtfully provide proven solutions makes participating in projects that much more fun.
3 Mar 2016
Early in our Ember development we came to a crossroad that had significant impact on the Model structure in our application. In this post I’ll summarize one of many issues we ran into during those first several months, and solicit feedback in search of a "best practice" for the Adapter/Serializer structure in the following scenario.
18 Jun 2013
When I first came on staff as a User Experience Designer at Planet Argon, one of my very first projects was to take our responsive site, Brainstormr and bring it into the mobile world by building an iPhone application for it. My experience designing Brainstormr was the first time I had gotten an opportunity to do a Mobile Application design and I jumped at the opportunity. There was a lot of research and learning involved, but it was totally worth it, and now i am proud to say my first application design came out a success. Here are a few things I learned along the way.
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