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Meteorites: Goodbye Summer!

Reading time: Less than a minute

Even Simple Multi-tasking Can Make a Project 30% Late

“Instead of doing many things at once (thinly-veiled in the name of Productivity), focus your attention on one task at a time, which in the long run will allow you to do more.”

Collaboration with development is a handshake, not a handoff

“As designers, we have the opportunity to provide an immense amount of value as the design moves through the development process. This process is best when it’s less of a handoff and more of a handshake; it’s a commitment between the designers and developers. Trust is a key component of this relationship, and once developers learned to trust our design decisions—and realized that we were really listening to their feedback about technical feasibility—it allowed them to focus on writing code and not second-guessing our design choices.”

If you aren’t embarrassed by v1.0 you didn’t release it early enough

“It is well known that the sooner you catch a mistake in development, the cheaper it is to fix. I believe this is just as true in marketing. A sure way to find these marketing mistakes is to release. You wouldn’t write a thousand lines of code before you tried to compile it. Why would you spend a year or more on development before testing it in the market? Creating software should be an incremental process.”

How well do you know prototype

“Here, I’ve collected most common use cases that do NOT use all of prototype’s capabilities and their simple solutions. I hope this will be a basic checklist to go through when developing for your next project.”

Simple Ways to Help Your Design Suck Less

“I often deal with people that have programming and website creation experience but lack any design experience or even common sense in design. Creating things visually pleasing comes naturally to me (I think), I also study the area at a tertiary level. Following some published theories as well as my own aesthetic sense there’s some simple things you can do to create better design.”

Getting Creative With Specs: Usable Software Specifications

“Usability applies to our deliverables as much as to our designs. Creating a usable spec is an excellent way for us as designers to make things easier for the rest of the team.”

Foundations of Interaction Design

“…Interaction Design is distinct from the other design disciplines. It’s not Information Architecture, Industrial Design, or even User Experience Design. It also isn’t user interface design. Interaction design is not about form or even structure, but is more ephemeral–about why and when rather than about what and how.”

Hat Heads vs. Bed Heads

“Every project and every office has multiple personality types. How you work with them and how you manage the rationale of decisions and feedback is crucial to your success.”

Typenuts, The Funny Side of Typography

see for yourself… ;-)

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